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3D Stereoscopic Games Summit At GDC Online Debuts Line-Up [09.06.10]

Taking place alongside next month's GDC Online event in Austin, TX, the 3D Stereoscopic Games Summit has revealed speakers from Disney, Sony, Blitz, Crytek and more on the rise of 3D gaming.

Round-Up: Gamasutra Network Jobs, Week Of September 3 [09.03.10]

In an diverse week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Blizzard, Warner Bros. and many more.

Reminder: Last Day To Early Register For GDC Online [09.01.10]

GDC Online organizers are reminding that today is the last day to save up to 40% on passes to the October 5th-8th event in Austin, TX, fully detailing keynotes, exhibit floor, Summits, a PlayStation Home developer day and more.

Vermont Department of Health Launches Stop-Smoking Online Game [08.31.10]

The Vermont Department of Health and serious games developer Hoozinga Game Media have partnered to create an online game to help players quit smoking.

AI Tool Firm Xaitment Raises $3 Million [08.31.10]

German AI tool provider Xaitment has raised €2.4 million ($3 million) in new VC funding, which it'll apply toward building up marketing, sales and support staff at its six offices worldwide, and bolstering its tools offering.

GDC Online Debuts Blizzard, Koster, Bigpoint Track Keynotes, Pre-Deadline [08.31.10]

A day before the GDC Online early deadline, the major October 5-8 event in Austin has added track keynotes from Blizzard & Battle.net's Greg Canessa, Playdom's Raph Koster, and Bigpoint's Heiko Hubertz.

2007 Serious Games Summit GDC: Jane McGonigal On ilovebees, ARGs [04.03.07]

This latest Serious Games Source feature covers a keynote by alternate reality game creator Jane McGonigal presented during the recent 2007 Serious Games Summit, during which she stated “I design games from the future,” and offered insight into the creation of Halo 2 ARG ilovebees.

Serious Game Engine Shootout [02.22.07]

In the march up to the Serious Games Shootout panel to take place in March during the Serious Games Summit in San Francisco, writer Richard Carey presents a comparative analysis of several prominent engines currently used for developing serious games, as well as quotes from the companies behind the technologies.

Playing with Fire: Enemy Dolls [02.16.07]

In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca offers his unique insight into the perception of conflict in games, as well as in other media, and notes how looking at events through the eyes of the opposition could lead to better understanding.

  • Exergaming Goes Mainstream [02.08.07] In this latest Serious Games Source feature, Erin Hoffman discusses the current state of exergaming, and examines Dr. Ernie Medina's XRtainment Zone, which offers fun and healthy alternatives to traditional exercise regimes for both children and adults alike.
  • Persuasive Games: The Missing Social Rituals of Exergames [02.01.07] In this latest Persuasive Games feature, Ian Bogost examines the potential contributions to fitness by the Nintendo Wii, and offers insight into why social interaction is a necessary component to exergaming.
  • Serious Games Summit DC 2006: Building Better Budget Games [01.25.07] In our continuing coverage from the recent Serious Games Summit DC 2006, Serious Games Source features coverage from a presentation concerning the need for better budget games that both educate and inform.
  • Playing with Fire: When Advergaming Backfires [01.17.07] In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca discusses Intel's recently released web-based advergame, The Intel IT Manager Game, and how a "cultural bug" resulted in the game's prompt removal and change.