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Gamasutra Hits 1 Million Monthly Readers, Adds Parkin, Morris, Orland To Editors[08.30.10]

As Gamasutra reaches one million monthly readers and nearly 450,000 registered users, the leading video game art and business site adds contributors including Simon Parkin, Chris Morris and Kyle Orland.

APB Lessons, Habbo, Cow Clicker Talks Added To GDC Online[08.27.10]

Organizers of GDC Online have debuted talks including ex-APB exec Joshua Howard on 'self-inflicted wounds' in game creation, the $500 million Habbo Hotel economy, and satirical Facebook title Cow Clicker.

Round-Up: Gamasutra Network Jobs, Week Of August 27[08.27.10]

In an diverse week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Digital Chocolate, Arkane Studios and many more.

Motorola Funds Game Development Competition at Iowa State University[08.26.10]

The Motorola Foundation, in association with the Innovation Generation program, has awarded a $50,000 grant to Iowa State University to fund a competition encouraging students to create video games and educational training applications.

GDC 2011 Lecture Submissions Extended To August 27th[08.26.10]

Game Developers Conference 2011 organizers have extended lecture submissions for next February's San Francisco GDC until August 27th at midnight ET, thanks to an "overwhelming number of requests".

HarperCollins Launches Kid-Focused Educational iPhone Apps[08.25.10]

HarperCollins Children's Books announced that it has added a pair of educational titles to its lineup of applications for Apple's iPhone, iPod Touch, and iPad.


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2007 Serious Games Summit GDC: Jane McGonigal On ilovebees, ARGs [04.03.07]

This latest Serious Games Source feature covers a keynote by alternate reality game creator Jane McGonigal presented during the recent 2007 Serious Games Summit, during which she stated “I design games from the future,” and offered insight into the creation of Halo 2 ARG ilovebees.

Serious Game Engine Shootout [02.22.07]

In the march up to the Serious Games Shootout panel to take place in March during the Serious Games Summit in San Francisco, writer Richard Carey presents a comparative analysis of several prominent engines currently used for developing serious games, as well as quotes from the companies behind the technologies.

Playing with Fire: Enemy Dolls [02.16.07]

In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca offers his unique insight into the perception of conflict in games, as well as in other media, and notes how looking at events through the eyes of the opposition could lead to better understanding.

  • Exergaming Goes Mainstream [02.08.07] In this latest Serious Games Source feature, Erin Hoffman discusses the current state of exergaming, and examines Dr. Ernie Medina's XRtainment Zone, which offers fun and healthy alternatives to traditional exercise regimes for both children and adults alike.
  • Persuasive Games: The Missing Social Rituals of Exergames [02.01.07] In this latest Persuasive Games feature, Ian Bogost examines the potential contributions to fitness by the Nintendo Wii, and offers insight into why social interaction is a necessary component to exergaming.
  • Serious Games Summit DC 2006: Building Better Budget Games [01.25.07] In our continuing coverage from the recent Serious Games Summit DC 2006, Serious Games Source features coverage from a presentation concerning the need for better budget games that both educate and inform.
  • Playing with Fire: When Advergaming Backfires [01.17.07] In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca discusses Intel's recently released web-based advergame, The Intel IT Manager Game, and how a "cultural bug" resulted in the game's prompt removal and change.