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Women In Games Conference Cancelled Due To 'Low Delegate Numbers' [03.17.10]

Organizers for the annual Women In Games Conference have announced that they are cancelling the 2010 event to be held in Bradford, England, blaming "low delegate numbers."

U.S. Senator Rockefeller to Chair STEM Games Competition [03.16.10]

United States Senator Jay Rockefeller will serve as honorary chair for the West Virginia student-focused Games Competition on Science, Technology, Engineering and Mathematics.

GDC Sees Record Attendance, Reveals 2011 Dates [03.15.10]

Organizers of the 2010 Game Developers Conference have revealed a record 18,250 attendees for last week's San Francisco show, announcing GDC 2011's dates as Mon., Feb. 28th through Fri., March 4th.

White House Launches Apps for Healthy Kids Development Contest [03.11.10]

At this week's Game Developers Conference, White House Office of Science & Technology Policy analyst Kumar Garg announced the Apps for Healthy Kids game development challenge promoting healthy lifestyle changes in young adults.

Gates Foundation Funds Handheld Games Promoting Middle School Literacy [03.09.10]

The New York-based Education Development Center has received a grant from the Bill & Melinda Gates Foundation supporting the development of handheld games designed to improve reading comprehension among middle school students.

Games for Health Conference Announces Content, Opens Registration [03.05.10]

Organizers of the Games for Health Conference 2010 announced the first wave of confirmed content for the upcoming serious games-focused event and opened early registration.

2007 Serious Games Summit GDC: Jane McGonigal On ilovebees, ARGs [04.03.07]

This latest Serious Games Source feature covers a keynote by alternate reality game creator Jane McGonigal presented during the recent 2007 Serious Games Summit, during which she stated “I design games from the future,” and offered insight into the creation of Halo 2 ARG ilovebees.

Serious Game Engine Shootout [02.22.07]

In the march up to the Serious Games Shootout panel to take place in March during the Serious Games Summit in San Francisco, writer Richard Carey presents a comparative analysis of several prominent engines currently used for developing serious games, as well as quotes from the companies behind the technologies.

Playing with Fire: Enemy Dolls [02.16.07]

In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca offers his unique insight into the perception of conflict in games, as well as in other media, and notes how looking at events through the eyes of the opposition could lead to better understanding.

  • Exergaming Goes Mainstream [02.08.07] In this latest Serious Games Source feature, Erin Hoffman discusses the current state of exergaming, and examines Dr. Ernie Medina's XRtainment Zone, which offers fun and healthy alternatives to traditional exercise regimes for both children and adults alike.
  • Persuasive Games: The Missing Social Rituals of Exergames [02.01.07] In this latest Persuasive Games feature, Ian Bogost examines the potential contributions to fitness by the Nintendo Wii, and offers insight into why social interaction is a necessary component to exergaming.
  • Serious Games Summit DC 2006: Building Better Budget Games [01.25.07] In our continuing coverage from the recent Serious Games Summit DC 2006, Serious Games Source features coverage from a presentation concerning the need for better budget games that both educate and inform.
  • Playing with Fire: When Advergaming Backfires [01.17.07] In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca discusses Intel's recently released web-based advergame, The Intel IT Manager Game, and how a "cultural bug" resulted in the game's prompt removal and change.