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Reminder: One Month Left To Enter The Dobbs Challenge [05.14.08]

Gamasutra sister site Dr Dobb's Journal has announced that The Dobbs Challenge, a $10,000 prize competition for the best games produced by modding the Dr. Dobbs Challenge game, is to close in less than one month's time on June 13th - categories still open for entry include Best Windows Game ($4,000) and Best Windows Mobile Game ($2,000).

GFH: XRtainment's Medina Says Gaming Gyms Can't Be Glorified Arcades [05.14.08]

At the Games For Health conference, XRtainment Zone co-founder Ernie Media described his struggles to straddle the line between legitimacy and fun in opening a dedicated exergaming facility -- but said leaderboard integration and notable results from visitors have made the company a successful "gateway gym" for children.

Games For Health: Why You Should Care About Virtual Worlds [05.13.08]

Why should the health industry be interested in virtual worlds? At the Games For Health conference, researchers from technology and medical fields said studies have found virtual training to be just as effective as physical simulations, and showed how an in-game epidemic sim produced "metrics like you wouldn't believe."

Games For Health: Casual Gaming's Effects on Mood, Stress [05.12.08]

Surveys have suggested that gamers play certain casual games to reduce stress and improve mood, and a PopCap-funded East Carolina University research team presented research results at the 2008 Games For Health conference - Gamasutra has full specifics.

GFH: Neils Clark On Moving Beyond 'Game Addiction' [05.09.08]

Following his recent Gamasutra feature on the subject, writer and researcher Neils Clark spoke at the ongoing 2008 Games for Health conference on game addiction -- from KoToR to World Of Warcraft and beyond.

Game Developer May Issue Showcases Rock Band, Engine Showdown [05.09.08]

The May 2008 issue of Game Developer magazine is now available to subscribers, revealing an exclusive postmortem of Harmonix's Rock Band, a third-party game engine showdown, articles on the state of hiring in the game biz, and much more - details within.

2007 Serious Games Summit GDC: Jane McGonigal On ilovebees, ARGs [04.03.07]

This latest Serious Games Source feature covers a keynote by alternate reality game creator Jane McGonigal presented during the recent 2007 Serious Games Summit, during which she stated “I design games from the future,” and offered insight into the creation of Halo 2 ARG ilovebees.

Serious Game Engine Shootout [02.22.07]

In the march up to the Serious Games Shootout panel to take place in March during the Serious Games Summit in San Francisco, writer Richard Carey presents a comparative analysis of several prominent engines currently used for developing serious games, as well as quotes from the companies behind the technologies.

Playing with Fire: Enemy Dolls [02.16.07]

In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca offers his unique insight into the perception of conflict in games, as well as in other media, and notes how looking at events through the eyes of the opposition could lead to better understanding.

  • Exergaming Goes Mainstream [02.08.07] In this latest Serious Games Source feature, Erin Hoffman discusses the current state of exergaming, and examines Dr. Ernie Medina's XRtainment Zone, which offers fun and healthy alternatives to traditional exercise regimes for both children and adults alike.
  • Persuasive Games: The Missing Social Rituals of Exergames [02.01.07] In this latest Persuasive Games feature, Ian Bogost examines the potential contributions to fitness by the Nintendo Wii, and offers insight into why social interaction is a necessary component to exergaming.
  • Serious Games Summit DC 2006: Building Better Budget Games [01.25.07] In our continuing coverage from the recent Serious Games Summit DC 2006, Serious Games Source features coverage from a presentation concerning the need for better budget games that both educate and inform.
  • Playing with Fire: When Advergaming Backfires [01.17.07] In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca discusses Intel's recently released web-based advergame, The Intel IT Manager Game, and how a "cultural bug" resulted in the game's prompt removal and change.