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Round Up: Gamasutra Network Jobs, Week of July 3 [07.03.09]

In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Blizzard, Microsoft Game Studios and more.

At-Risk Assists Educators in Identifying Student Depression [07.02.09]

Training simulations developer Kognito has released At-Risk, a web-based serious game application designed to increase the willingness and skill of educational faculty to identify student mental distress and thoughts of suicide.

Mamba Games to Publish Making History Sequel in Europe [06.30.09]

Mamba Games announced that it has acquired the European, Australian, and Eastern European publishing rights for Making History II: The War of the World, a sequel to Muzzy Lane Software's World War II-based serious game application.

Round Up: Gamasutra Network Jobs, Week Of June 26 [06.26.09]

In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Crystal Dynamics, Trion and more.

Learning Games Network Extends Student Video Contest Deadline [06.25.09]

The Learning Games Network has extended the deadline for a contest in which U.S. students over the age of 13 are challenged to link education and gaming in a video presentation.

Cooney Center Report Urges Increased Spending on Youth Gaming Research [06.24.09]

The Joan Ganz Cooney Center at Sesame Workshop released a study highlighting video gaming's positive effects on American children. The report urges increased federal and philanthropic spending on youth gaming research and development.

2007 Serious Games Summit GDC: Jane McGonigal On ilovebees, ARGs [04.03.07]

This latest Serious Games Source feature covers a keynote by alternate reality game creator Jane McGonigal presented during the recent 2007 Serious Games Summit, during which she stated “I design games from the future,” and offered insight into the creation of Halo 2 ARG ilovebees.

Serious Game Engine Shootout [02.22.07]

In the march up to the Serious Games Shootout panel to take place in March during the Serious Games Summit in San Francisco, writer Richard Carey presents a comparative analysis of several prominent engines currently used for developing serious games, as well as quotes from the companies behind the technologies.

Playing with Fire: Enemy Dolls [02.16.07]

In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca offers his unique insight into the perception of conflict in games, as well as in other media, and notes how looking at events through the eyes of the opposition could lead to better understanding.

  • Exergaming Goes Mainstream [02.08.07] In this latest Serious Games Source feature, Erin Hoffman discusses the current state of exergaming, and examines Dr. Ernie Medina's XRtainment Zone, which offers fun and healthy alternatives to traditional exercise regimes for both children and adults alike.
  • Persuasive Games: The Missing Social Rituals of Exergames [02.01.07] In this latest Persuasive Games feature, Ian Bogost examines the potential contributions to fitness by the Nintendo Wii, and offers insight into why social interaction is a necessary component to exergaming.
  • Serious Games Summit DC 2006: Building Better Budget Games [01.25.07] In our continuing coverage from the recent Serious Games Summit DC 2006, Serious Games Source features coverage from a presentation concerning the need for better budget games that both educate and inform.
  • Playing with Fire: When Advergaming Backfires [01.17.07] In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca discusses Intel's recently released web-based advergame, The Intel IT Manager Game, and how a "cultural bug" resulted in the game's prompt removal and change.