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Round-Up: Gamasutra Network Jobs, Week Of February 5 [02.05.10]

In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Black Rock Studio, Blizzard and more.

Reminder: Last Day For GDC 2010 Early Registration [02.04.10]

Organizers of GDC 2010 are reminding that today is the last day to register for up to 35% off pass prices for the March 9th-13th event, with the free Android phone offer also expiring today.

2010 Life. Love. Game Design Contest Now Accepting Entries [02.03.10]

Jennifer Ann's Group has opened submissions for the third annual Life. Love. Game Design Contest, a yearly competition held to raise awareness of teen dating violence.

GDC 2010 Reveals Pixar, Molyneux, Schafer Talks [02.02.10]

As the early reg deadline approaches, GDC 2010 organizers have revealed new lectures by Pixar notables, Peter Molyneux, Final Fantasy XIII's director Motomu Toriyama, Tim Schafer and fantasy writer R.A. Salvatore.

Sci-Tech Firm Buys Forterra's OLIVE Platform For Virtual Training [02.01.10]

Science and technology firm SAIC has purchased ailing virtual world company Forterra's On-Line Interactive Virtual Environment (OLIVE) product line, including all names, trademarks, and licenses.

Round-Up: Gamasutra Network Jobs, Week Of January 29 [01.29.10]

In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from 38 Studios, Vicarious Visions and more.

2007 Serious Games Summit GDC: Jane McGonigal On ilovebees, ARGs [04.03.07]

This latest Serious Games Source feature covers a keynote by alternate reality game creator Jane McGonigal presented during the recent 2007 Serious Games Summit, during which she stated “I design games from the future,” and offered insight into the creation of Halo 2 ARG ilovebees.

Serious Game Engine Shootout [02.22.07]

In the march up to the Serious Games Shootout panel to take place in March during the Serious Games Summit in San Francisco, writer Richard Carey presents a comparative analysis of several prominent engines currently used for developing serious games, as well as quotes from the companies behind the technologies.

Playing with Fire: Enemy Dolls [02.16.07]

In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca offers his unique insight into the perception of conflict in games, as well as in other media, and notes how looking at events through the eyes of the opposition could lead to better understanding.

  • Exergaming Goes Mainstream [02.08.07] In this latest Serious Games Source feature, Erin Hoffman discusses the current state of exergaming, and examines Dr. Ernie Medina's XRtainment Zone, which offers fun and healthy alternatives to traditional exercise regimes for both children and adults alike.
  • Persuasive Games: The Missing Social Rituals of Exergames [02.01.07] In this latest Persuasive Games feature, Ian Bogost examines the potential contributions to fitness by the Nintendo Wii, and offers insight into why social interaction is a necessary component to exergaming.
  • Serious Games Summit DC 2006: Building Better Budget Games [01.25.07] In our continuing coverage from the recent Serious Games Summit DC 2006, Serious Games Source features coverage from a presentation concerning the need for better budget games that both educate and inform.
  • Playing with Fire: When Advergaming Backfires [01.17.07] In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca discusses Intel's recently released web-based advergame, The Intel IT Manager Game, and how a "cultural bug" resulted in the game's prompt removal and change.