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  • 2007 Serious Games Summit GDC: Jane McGonigal On ilovebees, ARGs This latest Serious Games Source feature covers a keynote by alternate reality game creator Jane McGonigal presented during the recent 2007 Serious Games Summit, during which she stated “I design games from the future,” and offered insight into the creation of Halo 2 ARG ilovebees.
  • Serious Game Engine Shootout In the march up to the Serious Games Shootout panel to take place in March during the Serious Games Summit in San Francisco, writer Richard Carey presents a comparative analysis of several prominent engines currently used for developing serious games, as well as quotes from the companies behind the technologies.
  • Playing with Fire: Enemy Dolls In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca offers his unique insight into the perception of conflict in games, as well as in other media, and notes how looking at events through the eyes of the opposition could lead to better understanding.

Softkinetic Releases Virtools Gesture Recognition Plugin Iisu[06.17.08]

Developer Softkinetic has announced that its body movement gesture recognition system iisu has officially been released, and is now available in Virtools' suite of 3D products.

Softkinetic first announced both the product and the Virtools partnership at GDC 2008, where it described iisu as "the result of four years of research and development," compatible with most 3D depth sensing cameras to allow players to become the interface. The product is meant to filter out furniture, walls, and other players when interacted with.

The company says its product is built with C and C++ for "high performance and low memory usage" and can be used with C, C++ or C# APIs in synchronous or asynchronous modes for adaptation to any 3D physical engine, allowing developers to use iisu to control navigation, view orientation, object manipulation, action triggers and screen pointing.

Said Virtools developer 3DVIA VP Virgile Delporte, “We’re happy to see the rapid progress made by Softkinetic since GDC 2008, resulting in the availability of Softkinetic’s 3D gesture recognition middleware with our 3D game development platform. This tool will give developers a new level of control and creation and we are excited about the future play experiences that will be created with it.”

By Staff
June 17, 2008 06:13:00 AM PT