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  • 2007 Serious Games Summit GDC: Jane McGonigal On ilovebees, ARGs This latest Serious Games Source feature covers a keynote by alternate reality game creator Jane McGonigal presented during the recent 2007 Serious Games Summit, during which she stated “I design games from the future,” and offered insight into the creation of Halo 2 ARG ilovebees.
  • Serious Game Engine Shootout In the march up to the Serious Games Shootout panel to take place in March during the Serious Games Summit in San Francisco, writer Richard Carey presents a comparative analysis of several prominent engines currently used for developing serious games, as well as quotes from the companies behind the technologies.
  • Playing with Fire: Enemy Dolls In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca offers his unique insight into the perception of conflict in games, as well as in other media, and notes how looking at events through the eyes of the opposition could lead to better understanding.

Virtual Heroes' CEO To Talk Game Economics[11.10.06]

The Raleigh, NC-based Wake Technical Community College has announced a new free lecture by Virtual Heroes founder and CEO Jerry Heneghan covering the economics of making games and the economies of online games, to be held on Wednesday, November 15.

The talk will begin at 12:15 p.m., and will take place at the Technical Education Building, Room 105A, on the college’s main campus. The lecture is free, and is the latest edition of a series of such talks hosted by the college’s simulation and game development curriculum and sponsored by the National Science Foundation.

Heneghan, who also presented at the recent Serious Games Summit, served as the executive producer on the popular serious game, America's Army. He has also worked as a program manager for Research Triangle Institute, where he created medical training technologies, and as a game producer at Ubisoft/Red Storm.

Wake's speaker series began this fall with lectures from Rafael Chandler of Media Sunshine sharing his knowledge of storytelling, Chris Wells of Epic Games exploring art-driven character design, Rett Crocker of 3Dsolve lecturing on creating the user experience, Chris Roby of Virtual Heroes examining the human-computer interface, and Patrick Sebring of Ubisoft/Red Storm explaining gameplay. In addition, Ubisoft/Redstorm's Gary Stelmack is scheduled to give a talk on game balancing for the final lecture of the series on November 29.

By Jason Dobson
November 10, 2006 12:19:00 PM PT