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  • 2007 Serious Games Summit GDC: Jane McGonigal On ilovebees, ARGs This latest Serious Games Source feature covers a keynote by alternate reality game creator Jane McGonigal presented during the recent 2007 Serious Games Summit, during which she stated “I design games from the future,” and offered insight into the creation of Halo 2 ARG ilovebees.
  • Serious Game Engine Shootout In the march up to the Serious Games Shootout panel to take place in March during the Serious Games Summit in San Francisco, writer Richard Carey presents a comparative analysis of several prominent engines currently used for developing serious games, as well as quotes from the companies behind the technologies.
  • Playing with Fire: Enemy Dolls In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca offers his unique insight into the perception of conflict in games, as well as in other media, and notes how looking at events through the eyes of the opposition could lead to better understanding.

Making History Honored By Technology & Learning Magazine[10.17.06]

Educational game developer Muzzy Lane Software today announced that its 'serious game', PC title Making History, has been selected as one of the year's most outstanding educational technology products by Technology & Learning's 2006 Awards of Excellence.

The awards, created by the technology and education magazine, celebrate software and internet products that expand educational offerings and demonstrate superiority over similar products in the market. This year's winners were chosen by a panel of educator-judges who evaluated in excess of 110 product entries, logging in several hours in computer labs at San Francisco Bay Area schools.

Making History is a multiplayer World War II strategy game that puts players in the roles of world leaders such as Churchill, Stalin and Roosevelt. In the game, students negotiate, bargain, defend and lead their nation during the tumultuous era, offering a true-to-life lesson on global affairs.

Since its launch in fall of 2005, Making History has been adopted for use by several high schools and colleges in the United States. According to Muzzy Lane representatives, independent testing at Oak Hill High School in Converse, Indiana showed that students using Making History in their curriculum “learn more and score higher on exams compared with students learning the same material and relying solely on textbooks and other “traditional” teaching tools.”

This use of Making History at the Indiana high school was also examined more in depth by Serious Games Source in a feature earlier this year titled "Do Gamers Score Better in School?", which was written by the school's Social Studies and World History teacher, David McDivitt.

“It is an honor to receive this kind of recognition and praise,” commented Nick deKanter, vice president of Muzzy Lane Software. “We have worked extremely hard to help teachers incorporate Making History into their traditional teaching regimes. Clearly, this award indicates that that work is paying off. We couldn’t be happier.”

By Jason Dobson
October 17, 2006 01:54:00 PM PT