This latest Serious Games Source feature covers a keynote by alternate reality game creator Jane McGonigal presented during the recent 2007 Serious Games Summit, during which she stated “I design games from the future,” and offered insight into the creation of Halo 2 ARG ilovebees.
In the march up to the Serious Games Shootout panel to take place in March during the Serious Games Summit in San Francisco, writer Richard Carey presents a comparative analysis of several prominent engines currently used for developing serious games, as well as quotes from the companies behind the technologies.
In this latest Playing with Fire feature, Powerful Robot Games' Gonzalo Frasca offers his unique insight into the perception of conflict in games, as well as in other media, and notes how looking at events through the eyes of the opposition could lead to better understanding.
In this latest Serious Games Source feature, Erin Hoffman discusses the current state of exergaming, and examines Dr. Ernie Medina's XRtainment Zone, which offers fun and healthy alternatives to traditional exercise regimes for both children and adults alike.
Gamasutra sister site Dr Dobb's Journal has announced that The Dobbs Challenge, a $10,000 prize competition for the best games produced by modding the Dr. Dobbs Challenge game, is to close in less than one month's time on June 13th - categories still open for entry include Best Windows Game ($4,000) and Best Windows Mobile Game ($2,000).
At the Games For Health conference, XRtainment Zone co-founder Ernie Media described his struggles to straddle the line between legitimacy and fun in opening a dedicated exergaming facility -- but said leaderboard integration and notable results from visitors have made the company a successful "gateway gym" for children.
Why should the health industry be interested in virtual worlds? At the Games For Health conference, researchers from technology and medical fields said studies have found virtual training to be just as effective as physical simulations, and showed how an in-game epidemic sim produced "metrics like you wouldn't believe."