Serious Games Summit DC 2006: Coverage Overview - Staff
Serious Games Source is covering the Serious Games Summit DC 2006 in depth, including the associated keynotes, related conferences, and general showings from those present from within the serious games space. The Summit's purpose is to provide a platform for game developers, buyers and industry professionals to exchange ideas and advance the state of the art of serious games development in areas such as corporate training, education, first responders, government, health, military, science, and social change. In this feature, we archive all of our write-ups from our team of journalists covering SGS D.C. to date: MIT's Henry Jenkins On Serious Games' Breadth of Change [10.30.06] The director of MIT Comparative Media Studies Henry Jenkins discusses broadening the meaning of 'serious games', and on what he sees as the potential for the newly-developing 'convergence culture' in his keynote titled “Serious Games in the Age of Media Convergence and Collective Intelligence.” Inside The Army Game [10.31.06] Independent designer Bob Bates and the Department of Defense's Brian Williams address the challenges of government contracting, and the viability of the serious games marketplace within the DoD. Jack Emmert On Designing MMO Behaviors [10.31.06] In his keynote address titled “Designing for Behavior in Massive Multiplayer Games”, City of Heroes designer Jack Emmert talks on lessons learned from his MMO past, and ways to encourage more player-driven serious games. Corporate Games Audit [11.10.06] Our continuing conference includes coverage of a panel titled “Corporate Games Audit”, which included several company representatives addressing the topic of how their companies have incorporated serious games. A Serious Side of Sloper [11.17.06] In his presentation titled “How To Find And Work With The Right Studio For Your Serious Game Project”, Sloperama Productions' Tom Sloper spoke about what to expect and how to succeed when working with game developers. SGS D.C. Developer Showcase: Q&A With Bohemia Interactive [11.22.06] In our first of several Developer Showcase Q&A's, the site speaks with Peter Morrison, the lead developer on the Virtual Battlespace 2 (VBS2) project for Bohemia Interactive. Serious Games Summit DC 2006: Why Games Need to be on the Scientific Radar [12.01.06] Here the site covers a presentation made by research scientist Alicia Sanchez, who spoke at length during the event about creating a research agenda for studying educational games. SGS D.C. Developer Showcase: Q&A With Mediaspark [12.06.06] In our latest Developer Showcase Q&A, the site speaks with Mathew Georghiou, CEO and lead simulation/game designer for MediaSpark.
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